Video Conferencing Goes Virtual – Part 3

By: Bob Tamburri The Practical Side of Virtual Reality Conferencing We’ve talked about the promise of virtual reality in conferencing (and other business) applications and the technological requirements to achieving that vision. What remains is perhaps the most difficult challenge – the political/economic reality (or PER) of achieving wide market acceptance for any given technology. … Read more

Video Conferencing Goes Virtual – Part 2

By: Bob Tamburri Building the VR Conferencing Solution Previously, we presented a scenario of what a Virtual Reality Conferencing (VRC) experience might be like and explored the roots of VR and how we got where we are. In this segment, we will try to piece together the constituent components and technology that will be required … Read more

Video Conferencing Goes Virtual – Part 1

By: Bob Tamburri On the Road to Virtual Reality In the not-too-distant future… It is morning and a sliver of sunlight breaches your curtains as you ruffle through the warmth and comfort of your covers to attempt a rise to consciousness. After taking a few moments to get your bearings, you glance over at your … Read more

AVWeek Episode 262: AR Revenue Streams

AVWeek Episode 262: AR Revenue Streams

Does AR and VR offer possible revenue streams for the audio visual integrator? We talk about video wall processors. How can the AV community come together and share ideas? We also look at third party verification. Host: Tim Albright Guests: Chris Neto – AV Helpdesk Mike Shinn – IMS Technology Services Runtime: 32:51 Click to Watch … Read more

The World Inside A Pokémon Ball

The World Inside A Pokémon Ball

The Speed of Adoption It’s unlikely that at this point you haven’t encountered someone in your home, office, or just on the street somewhere playing Pokémon Go. This game is dominating social media, blogs, even earning a “Mania” rating and its own section on the front page of a major metropolitan news site. The question … Read more